Ohana Labs

Jade Run · pre-launch guide

Match tiles. Build a run.

Jade Run is a tile matching game about reading the board, keeping a clean chain, and choosing the charm that changes the run. Clear every tile before the board locks.

The game is coming soon to the App Store.

Join the TestFlight list See the charms
Board mid-chain with a score pop
Draft — choose your first charm
Run banner near the board target
Daily result card
Tile sets — Ivory, Slate, Sakura, Lacquer

144

tiles on a classic board

5 sec

normal chain window

+20%

clean unaided bonus

3 → 8

boards in a run

The loop

Three decisions make a great run.

01 · read

Find the unlock

Look past the obvious pair. Removing a tile can expose a deeper match or open two future moves at once.

02 · chain

Keep the rhythm

Make the next match within five seconds to grow the combo. A long chain is worth more than a frantic first move.

03 · shape

Spend a charm well

Build around the board in front of you. Suit charms reward focus; tempo charms protect a risky, high-value finish.

Board rules

Every clear starts with a free tile.

A tile is free when no tile overlaps it from above and at least one long side is open. Clear the layers that are blocking your best route.

Numbered tiles match only their exact number and suit.

Wind and dragon tiles match their exact kind.

Any two flowers match. Any two seasons match.

When the board locks, use a hint, shuffle, or undo if the run still has one. If it remains stuck, end the board from the recovery control.

Scoring

Plan for the multiplier stack.

A match is worth more when it is deep, chained, and supported by the right charm.

100 × depth × combo × charm

Every match starts at 100 points before the three multipliers are applied.

Depth

×1.0 → ×3.0

Layers 0 through 4 use ×1, ×1.5, ×2, ×2.5, and ×3. Deep Current adds 0.4 depth per layer.

Combo

×1.0 → ×3.0

A match within five seconds adds 0.25×, up to ×3. Cascade lifts the ceiling to ×5.

Charm

by build

Jade River adds ×1.35. Suit charms double their family. Steady Hand adds 40 points per match.

Clear bonus

Starts at 5,000, decays by 5 per second, and never falls below 1,000. Swift Close doubles it.

Unaided

Use no hint, shuffle, or undo and earn 20% of that board score.

Bonus tiles

Garden Gate triples bonus tiles. Fool's Gold gives ×1.6 score while removing the normal shuffle cushion.

The charm shelf

Choose the rule you want to bend.

Draft a starter charm before a run, then build a shelf of effects as you go. The strongest builds make one idea better.

Deep Current

Build

Adds 0.4 depth to every match.

Cascade

Build

Raises the combo ceiling by two steps.

Long Breath

Tempo

Adds 3 seconds to the chain window.

Steady Hand

Score

Adds 40 points to every match.

Seer's Eye

Utility

Grants 2 additional hints.

Second Wind

Utility

Grants 2 additional shuffles.

Garden Gate

Score

Triples bonus tiles.

Swift Close

Finish

Doubles the remaining clear bonus.

Fool's Gold

Risk

Multiplies score by 1.6× and removes the normal shuffle cushion.

Jade River

Score

Multiplies the run score by 1.35×.

Patient Stone

Tempo

Makes the combo window effectively unlimited.

Ivory Fan

Suit

Bamboo suit matches score 2×.

Coin Purse

Suit

Dot suit matches score 2×.

Scholar's Seal

Suit

Character suit matches score 2×.

Runs and layouts

A short sprint or a full climb.

Quick Run · 3 boards

5,000 → 8,500 → 12,500

Three compact boards make Quick Run the daily warm-up. First Spark has 36 tiles, Jade Steps has 48, and Summit has 60.

Classic Run · 8 boards

Start at 6,000 and climb

The target grows by 1.28× each board. Standard layouts begin the run, Sharp boards arrive in the middle, and Ruthless boards begin at board six.
Lantern8 wide · Classic
Pagoda10 wide · Classic
Fortress10 wide · Classic
Courtyard11 wide · Classic
Staircase12 wide · Classic
Bridge14 wide · Classic
Turtle15 wide · Classic
First Spark36 tiles · Quick
Jade Steps48 tiles · Quick
Summit60 tiles · Quick

Daily and friend challenges

Same board. Better bragging rights.

The daily board is one shared UTC board with one attempt. Friend challenges use a JR2 code so both players receive the same seed, shape, difficulty, target, and run type.

Open the challenge preview

Read the board before taking the obvious pair. Clear deep tiles when they unlock future moves. Keep a five-second rhythm, spend charms where they change the board shape, and save the clear bonus by finishing with a plan.

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